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(Fps / Apr 2016 - Jun 2017)

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My work as the level designer of rio was to design our single player level who take place in the favelas.

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I made all the level design documentation and the level draft, i did the whitboxing / bsp in maya and unreal engine.

and after many playtest i started to build the map with the final asset + a 1st pass of level art.

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This Project was the first long run project i did as a level designer

The core team:
Sylvain Morin: Lead project, Game designer
Nicolas Counil: Game designer, Community manager
Hugo Saal: Level designer
Arthur Graulière: Lead artist, 3D artist
Jerome Rajcek: 3D artist
Benjamin Galinier: 3D artist
Valentin Lannes: 3D artist

Rio 2050 takes place in a dystopian future in Rio de Janeiro. Scipher is a company that control all politics and services in Rio.
You play as Camilia former agent of Scipher, during her first mission she find that Schipher forces kill innocent people in the favelas. She kills all her unit and stay in the favelas to free them from the oppression of Schipher.

Rio 2050 is an action adventure game.
Camilia control different drones to approach situations in different ways.
Each drone got 2 skills to deal with enemies or environment.

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