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Rio (FPS | April 2016 – June 2017)

As the Level Designer for Rio, I was responsible for the design and development of the game's single-player level set in the favelas of Rio de Janeiro.

My work included creating the level design documentation, defining the gameplay flow and encounter pacing, and producing the initial blockout using Maya and Unreal Engine 4.

Through regular playtesting and iteration, I refined the layout to improve navigation, combat readability, and player progression.

Once the core gameplay was validated, I transitioned the level into production by integrating final assets and creating a first visual art pass in collaboration with the environment artistes.

This was my first large-scale Level Design project, providing valuable experience across the entire production pipeline, from concept and prototyping to implementation, iteration, and final polish.

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The core team:
Sylvain Morin : Lead project, Game designer
Nicolas Counil : Game designer, Community manager
Hugo Saal : Level designer
Arthur Graulière : Lead artist, 3D artist
Jerome Rajcek : 3D artist
Benjamin Galinier : 3D artist
Valentin Lannes : 3D artist

 

Rio 2050 is a first-person shooter set in a dystopian future version of Rio de Janeiro, where the powerful corporation Scipher controls the city's political system and essential services.

Players take on the role of Camilia, a former Scipher agent. During her first mission, she witnesses Scipher forces executing innocent civilians in the favelas. Refusing to participate in these atrocities, she turns against her own unit and chooses to stay in the favelas, joining the resistance and fighting to free its inhabitants from Scipher's oppression.

Rio 2050 combines FPS gameplay with tactical drone mechanics. Throughout the game, Camilia can deploy and control different drones, each designed to provide alternative ways of approaching combat encounters and environmental challenges. Every drone features two unique abilities that can be used to support combat, exploration, or puzzle-solving, encouraging players to experiment with different strategies and playstyles.

Hugo Saal 2026 -
saal.hugo@gmail.com
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