Main Project
Side Project
Unbelievable City Training
Level Design Doc
Roles : Level Design
Genre : Hero Shooter (based on Overwatch)
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UCT is a map placed in a training ground of Overwatch, it can be changed and reformed at will with a lot of different scenarios (terrorist attack, earthquake …). Here the training ground takes the shape of a city center/mall
Sun Madness
Jam game
Roles : Level Design / 3D Art / Scripting
Genre : Rogue Like Fps
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Take a journey between calm night and rough days. The sun has made some huge damages on the people of this Town, your only chance is to fight against the hordes of monsters and use the teleporter to go back in the gas station
For how long will you be able to hold against this horde or worst , your own mind ?
Strange Stories
Jam game
Roles : Level Design / 3D Art / Scripting
Genre : 3rd person adventure
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Take the road 925, it is full of uncommon events and places, you will meet a talking stone head , cultists and even a talking goldfish !
Where will this journey take you ? Hit the road and you will know !
The 925áµ—Ê° Mile
Jam game
Roles : Level Design / 3D Art / Scripting
Genre : Coop Party game
Take your nightshift as a employee of a gas station and be part of a group from 2 to 4 players in a local coop game where you will not have the time to breathe, switch between tasks, welcome usual (and unusual) customers.
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Can you hold till the sunrise ?
Little Rock
Jam game
Roles : 3D & Particle Artist
Genre : Management / Card game
At the helm of the charming town of Little Rock, you will need to maintain the balance between industry, population and food to prevent the temperature from reaching the fateful threshold. At each turn, choose from 3 cards that will impact the small balance you are trying to save. But be careful, the more time passes, the more serious your decisions will be.
World Eater
Jam game
Roles : Level Design
Genre : Shoot'em up
World Eater is a shoot'em up that at first may seem classic to say the least. We can fire with three weapons of choice on the waves of enemies facing us. But we must not rely on appearances, through the experience of the game, the player is led to reflect on our habits and to put in perspective our mode of consumption.