<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[leveldesign]]></title><description><![CDATA[leveldesign]]></description><link>https://saalhugo.wixsite.com/leveldesign/blog</link><generator>RSS for Node</generator><lastBuildDate>Fri, 31 Jul 2026 12:59:37 GMT</lastBuildDate><atom:link href="https://saalhugo.wixsite.com/leveldesign/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[lvl 05 Peren]]></title><description><![CDATA[Work team Level design : Hugo Saal, Nicolas Ducart, Jérémy Venturini  Art team : Cyril Tahmassebi, Isaac Hasdenteufel, Sahra Mekhaemar, Melanie Chenel, Arnaud Darche, Romain Racano, Julien Debono, Manel Es ,Estelle Panel Introduction During the early stages of GreedFall: The Dying World, only a few concept art pieces were available, and several new biomes still had to be defined. One of them was the Peren biome, located in the Congregation of Merchants' territory. It was an exciting...]]></description><link>https://saalhugo.wixsite.com/leveldesign/post/lvl-05-peren-maindistrict</link><guid isPermaLink="false">6a3feaccf69fbd60c76c6c47</guid><pubDate>Sun, 28 Jun 2026 10:35:39 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5a6034_3e81b9d5a97b4ec099d7070909906617~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Hugo SaaL</dc:creator></item></channel></rss>